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Join our community of 1400+ passionate artists
WHO IS THIS COURSE FOR?
The perfect package for artists looking to delve into the world of animation and become proficient in Blender.
This comprehensive Blender animation course covers the principles of animation, improves your technical and artistic skills and helps you become industry ready.
What's Included?
- Everything included in Blender Basics
- 70+ Comprehensive video lessons
- 15+ Assignments and exercises
- 2+ feature-quality character rigs
- Multitude of beginner animation rigs
- 2 CG sets (pre-lit and rigged for animation)
- 100+ Exclusive sound bites (dialogue)
- Detailed PDF handbooks of each lesson
- (Lifetime) access to new assets and lessons
- (Lifetime) access to the TOAnimate Circle community
- Technical support for Blender
- Animation picker & pre-made character templates
Instructors
All TOAnimate instructors have years of experience working on high-quality TV and feature productions, both in Maya and Blender. Check out our resumes and demo-reels below!
Brian Kouhi
Co-Founder & Instructor
Brian graduated from OCAD University with a bachelor's, majoring in animation. The following year, he graduated from Sheridan’s intensive post graduate animation program.
Since then, Brian worked on Paw Patrol and Abby Hatcher at Guru Studio, animated on the epic Netflix series, Maya and the Three, then worked at UKEN games.
Currently Brian works at Point Blank Games, and for the last 3 years he’s been teaching animation and growing a community of over 30,000 artists on YouTube @ 3D Animation Hub.
Simona Baranovicova
Co-Founder & Instructor
Simona started her career as an Instructor at the Animation Portfolio Workshop in Toronto, where she helped numerous students gain admission into top animation and illustration programs in Canada and the US. She has since worked as a 3D animator on various projects, including Netflix’s 'Maya and the Three' and Marvel’s ‘Ant-Man and the Wasp: Quantumania’.
Vladimir Mokhov
Co-Founder & Technical Director
Vlad has a generalist background in 3D, including 12 years of working with Blender. He has developed a multitude of personal short films and animations, which can be viewed on YouTube @ VMComix.
Vlad studied drawing fundamentals at the Animation Portfolio Workshop, followed by a bachelor's degree from Sheridan's 4-year animation program.
More recently he has worked on Maya and the Three and is currently animating on a feature film project at Pipeline Studios.
Our Curriculum
- Character Dialogues
- May Rig (v21)
- Lil'Max (Cartoony Rig) V9.1 (12:32)
- Martin Rig
- Ball with Tail Rig
- Hoverboard Rig
- Sword Rig
- Dummy Rig
- Cockpit Set
- Spooky Assets (Wand, Witch Hat & Pumpkin)
- Cyber Bike Rig (2:02)
- Laptop (Rigged Prop) (0:14)
- Communication Device (Rigged Prop) (0:14)
- Headphones (Rigged Prop) (0:14)
- Christmas Assets (Santa Hat, Present, Candy Cane)
- Space Max v12
- Space May v6
- Sci-fi Pistol (Rigged Prop) (0:10)
- Diary & Pencil (Rigged Prop)
- Cain Rig V2
- Animation Principles for Beginners (3:31)
- Timing vs Spacing: The Difference (18:08)
- How To Read The Graph Editor (10:30)
- The 'Normalize' Button (5:45)
- Squash & Stretch - Bouncing Ball Exercise (25:29)
- Arcs & Momentum - Ball Bounce Across the Screen (28:39)
- Overlapping Action - Ball with Tail Exercise (22:12)
- Seaweed Motion - Tail Swing (20:06)
- Overshoot & Settle - Sideways Motion with Tail (24:05)
- Putting it all together! - Advanced Tail Practice (30:49)
- Tennis Ball vs Bowling Ball - Animating Different Materials (40:08)
- Everything Is a Bouncing Ball OR a Seaweed! (25:28)
- Simple Walk Cycle (Robot) - Key Poses (53:30)
- Straight Ahead vs Pose-to-Pose Animation - Which one and when? (5:08)
- Animation Examples for Beginners (3:15)
- Refer a friend for discounts!
- Keys, Breakdowns & In-Betweens (23:02)
- Blocking, Spline and Polish - Animation Workflow Lecture (9:12)
- Adding Personality & Story to Your Animation - Primary vs Secondary Action (6:53)
- Walk Cycle with Personality - Animation Exercise (74:08)
- Turning A Treadmill Walk Into A Forward Walk (5:29)
- Shooting References - Tips & Tricks (9:08)
- How to Analyze & Use References (25:03)
- FK vs IK (15:20)
- Scene Planning & Rig Setup (9:14)
- Everything Is Connected (23:09)
- Why Stillness Is Important (6:41)
- Weight Shift - Lecture (12:58)
- Weight Shift - Animation Exercise (Getting Started) (16:58)
- Weight Shift - Animation Exercise (Part 1) (50:29)
- Weight Shift - Animation Exercise (Part 2) (46:45)
- Weight Shift - Animation Exercise (Part 3) (55:31)
- Gimbal Lock and Euler Filter (13:12)
- Run Cycle - Animation Exercise (53:41)
- Anticipation, Action & Reaction (5:44)
- Jump - Lecture (10:29)
- Jump - Animation Exercise (Part 1) (10:35)
- Jump - Animation Exercise (Part 2) (51:47)
- Jump - Animation Exercise (Part 3) (29:03)
- Weight Lift - Lecture (12:59)
- Weight Lift - Animation Exercise (Part 1) (46:40)
- Weight Lift - Animation Exercise (Part 2) (44:21)
- Weight Lift - Animation Exercise (Part 3) (50:16)
- Upgrade to Mentorship (12+1 Feedback sessions with an instructor)
- Pose Library for TOAnimate Characters (5:49)
- Eyes (11:21)
- Brows (15:04)
- Animating a Blink & Eye Dart - Animation Exercise (30:14)
- Mouth (19:42)
- Analyzing a Dialogue Piece (26:43)
- Lip Sync - Lecture (27:46)
- Lip Sync - Exercise (Part 1) (40:08)
- Lip Sync - Exercise (Part 2) (44:30)
- Facial Appeal and Expressions (25:24)
- Head Turn with Change of Expression - Lecture (10:34)
- Advanced Approach to Reference Analysis (11:42)
- Head Turn and Change of Expression - Exercise (Part 1) (28:21)
- Head Turn and Change of Expression - Exercise (Part 2) (17:10)
- Head Turn and Change of Expression - Exercise (Part 3) SPLOCKING (55:06)
- Animating Hands - Lecture (10:30)
- Animating Hands - Exercise (Part 1) Reference Analysis (12:08)
- Animating Hands - Exercise (Part 2) Blocking (15:49)
- Animating Hands - Exercise (Part 3) Spline (30:27)
- Building a Story (7:42)
- Sincere Acting (24:20)
- Social Status in Acting (7:48)
- Finding A Job In Animation (4:46)
- Industry Etiquette (11:36)
- The Power of Networking (7:02)
- Demo Reel Dos & Don'ts (COMING SOON)
- Resume Dos & Don'ts (COMING SOON)
- Interview Time! (11:42)
- Negotiating Your Salary & Benefits (12:09)
- Animation Production Pipeline (COMING SOON)
- Animation Department Structure (COMING SOON)
- What Exactly Does an Animator Do? (COMING SOON)
- Difference Between Working in TV and Feature (COMING SOON)